A pocket-sized paper brawler
Immortal Kombat
Inking the arena…
One human · one computer · best of three
Immortal Kombat
Choose your fighter, then pick a computer opponent or leave it to chance.
Pick a fighter to begin.
Take a breath
Paused
Paper-fighting school
How to play
| A / D | Move left / right |
|---|---|
| W | Jump |
| S | Crouch |
| J | Punch |
| K | Kick |
| L (hold) | Block from the front |
| U | Special projectile (uses energy) |
| I | Dash / backstep (short cooldown) |
| Esc / M | Pause / mute |
| ` | Toggle debug hitboxes |
| Left pad | Move, jump or crouch |
|---|---|
| Special | Top of the action diamond |
| Punch / Kick | Left and right of the diamond |
| Block | Hold the bottom action |
| Dash | Small button in the diamond centre |
Fighter moves
Penny — quick movement. Heart Burst throws a pink heart. Heart Rush is a fast forward dash.
Russell — a little slower, harder kick. Curl Wave throws a teal spiral. Curl Step is a defensive backstep.
Evan Danger — long reach and a heavy scarf. Golden Spiral is a golden projectile. Scarf Dash covers ground fast.
Cisco — the quickest hands. Blue Pulse is a fast blue projectile. Flash Dash is a snappy forward lunge.
Good to know
Specials cost energy, which refills slowly. Blocking only works while grounded, facing the attacker and not attacking. Crouch stays under some projectiles, and every attack has a visible wind-up and a vulnerable recovery.
On a touch screen, hold Block to guard. Held punch, kick and special buttons keep trying only when their cooldowns allow it.
Match complete
Winner
2 – 1
Asset trouble
Couldn't start the game
Launch it from the project folder with the local server command in README.md, then reload.